The current licensing confusion around Gaussian splatting models may hinder adoption and usage in commercial applications.
Lack of comprehensive tutorials for learning Gaussian Point Splatting techniques.
The current method of using gaussian splats for VFX in 3D scenes leads to performance issues and lag.
There is uncertainty about the practical applications of 3D Gaussian Splats in industrial sectors.
There is a lack of accessible tools and clear procedures for individuals or organizations wanting to create detailed 3D models of architectural sites using Gaussian Splatting technology.
The need for Nvidia hardware to generate dense point clouds limits accessibility for users wanting to utilize Gaussian splatting.